I spent maybe way too much time on my site's menu, and it has a lot of Javascript.
Sooo... if it looks odd, try enabling Javascript.

Felix Park, the website!

Professional work I've done in various games.

Naughty Dog Multiplayer Team
The year and a half I spent as a gameplay designer on the multiplayer team at Naughty Dog was focused around prototyping new and novel gameplay systems for a third person competitive shooter. I can't go into too much detail since much of this work has went unreleased, but some responsibilities I had were: - Pitching ideas for game direction, systems, and mechanics - Designing and implementing: - Player ability prototypes - Inventory management, weapon switching and other HUD/UI systems - Game modes and mechanics - Run-time procedural NPC combat encounters [Back to main Portfolio](portfolio.html)